Short hiatus and upcoming updates

First of all, I would like to thank you all for your continued support. It means a lot to all three of us, and this is what pushes us forward to do the very best we can!

With that said, we have been working very hard for the past year and we will have to take some time to recharge our batteries. We still need to release a new demo to showcase what we've been working on, so rest assured that we will get back to Krankenheit very soon! It will be chock-full of new features, including;

  • Jump pads
  • Teleportation portals
  • Damaging areas (spikes, acid, etc.)
  • Breakable objects (walls, decoration, etc.)
  • Secondary attacks for weapons
  • Respawn points
  • New weapons, items, levels, and enemies
  • Improved pathfinding and AI
  • New, improved visuals
  • Survival mode!

Also, we're still sorting out the details of our upcoming Kickstarter campaign, which should launch shortly after we get back to work.

If you have any question, feel free to ask, we'll be more than happy to respond! Again, thank you for your support, we'll be back soon!

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Really cool! I love the smooth controls... Keep up the great worl! I'm surely coming back...